《漫漫长夜》是一款引人深思的探索生存类游戏。在游戏中,玩家需要在地磁灾难之后探索巨大的荒野冰原,他们必须独立思考,找到出路。游戏中没有僵尸,只有你、严寒和大自然中的所有残酷环境。欢迎来到寂静天启。

名称: The Long Dark: Tales from the Far Territory
类型: 冒险, 独立, 模拟, 策略
开发商: Hinterland Studio Inc.
发行商: Hinterland Studio Inc.
发行日期: 2022 年 12 月 6 日

We have just released our v2.23 (120705) Quality of Life Update for THE LONG DARK (including Survival Edition), and TALES FROM THE FAR TERRITORY on all platforms.
我们刚刚发布了我们的v2.23(120705)生命质量更新的长期黑暗(包括生存版),和故事从遥远的领土上的所有平台.

  • Fixed an issue where inaccurate time values were shown in the player Journal during the Nomad Challenge.
    修正了在游牧者挑战中玩家日志中显示不准确时间值的问题。
  • Fixed an issue where Bear walk-cycle animations could break during an Aurora event.
    修正了一个问题,熊步行周期动画可能会打破在极光事件。
  • Addressed multiple visual issues in which objects could pop-in when approaching them.
    解决了多个视觉问题,其中对象可能会弹出时,接近他们。
  • Fixed an issue where an Acorn location could not be interacted with in the Mystery Lake Region.
    修正了一个在神秘湖区域无法与橡子位置进行交互的问题。
  • Fixed an issue where Wolves would ignore campfires when trying to get to the Survivor.
    修正了狼在试图接近幸存者时会忽略篝火的问题。
  • Fixed an issue where items left atop televisions could fall inside the object when transitioning to and from an interior.
    修正了一个问题,即留在电视机上的项目可能会落入物体内部时,过渡到和从内部。
  • Fixed multiple issues where certain items within Vehicles were inaccessible to the player.
    修正了多个问题,其中某些项目的车辆无法访问的球员。
  • Fixed an animation issue with Stags where they would turn oddly in certain circumstances.
    修正了牡鹿在某些情况下会奇怪地转向的动画问题。
  • Fixed an issue in which a corpse was mislabelled as “Crow Feather”.
    修正了一个尸体被误标为“乌鸦羽毛”的问题。
  • Fixed multiple visual issues within the Control Tower in Forsaken Airfield.
    修正了在被遗忘的机场中控制塔的多个视觉问题。
  • Fixed a visual issue in which the interior of Snow Shelters could be seen from unintended positions.
    修正了一个视觉问题,其中雪避难所的内部可以看到从非预期的位置。
  • Fixed a lighting issue with the couch in the Pleasant Valley Farmhouse.
    修正了欢乐谷农舍中沙发的照明问题。
  • Fixed a lighting issue in the Community Hall which caused three spotlight effects.
    修正了一个在社区大厅的照明问题,导致三个聚光灯效果。
  • Fixed a rare issue preventing Survivors from interacting with objects after searching a container while holding a lit Match.
    修正了一个罕见的问题,防止幸存者与对象进行互动后,搜索一个容器,而持有点燃的比赛。
  • Addressed a visual issue caused by viewing objects through Campfire smoke.
    解决了通过营火烟雾查看对象引起的视觉问题。
  • Addressed a visual issue where shadows in Ash Canyon could pop in and out depending on the player’s position.
    解决了一个视觉问题,在灰峡谷阴影可以弹出和出取决于球员的位置。
  • Fixed an issue that could cause items dropped in particular Caves to be lit inconsistently.
    修正了一个问题,可能会导致项目下降,特别是洞穴照亮不一致。
  • Fixed an issue where some structural objects in Blackrock Penitentiary were invisible to the player.
    修正了黑石监狱中的一些建筑物对玩家不可见的问题。
  • Added the option to skip the initial Photosensitivity Warning screen upon subsequent launches of the title.
    添加了选项,跳过初始光敏性警告屏幕后,随后启动的标题。
  • Fixed an issue where some players using the Epic Game store were unable to progress past the Disclaimer screen. (If you continue to encounter this issue, please send a message to our Support portal using the link provided below.)
    修正了一些玩家使用Epic游戏商店无法通过免责声明屏幕的问题。(If如果您继续遇到此问题,请使用下面提供的链接向我们的支持门户发送消息。)
  • Fixed multiple issues in which items on harvested surfaces would remain mid-air instead of dropping to the ground.
    修正了多个问题,其中收获表面上的项目将保持在半空中,而不是下降到地面。
  • Updated the Emergency Stim to allow for easier placement of the object.
    更新了紧急刺激,以便更容易放置对象。
  • Fixed multiple issues where interacting with specific objects or terrain while holding an item could result in the game hanging, forcing a restart.
    修正了多个问题,即在持有物品时与特定对象或地形交互可能导致游戏挂起,迫使重新启动。
  • Fixed an issue that caused Firewood to disappear on approach at the Rail Tunnel entrance of the Mystery Lake Region.
    修正了一个问题,导致柴火消失的方法在铁路隧道入口的神秘湖地区。
  • Fixed an issue where incorrect resources could spawn in Prepper Bunkers when playing on Interloper Experience Mode.
    修正了在闯入者经验模式下,不正确的资源可能会在预备者地堡中产生的问题。
  • Fixed an issue where the Draft Dodgers Cabin was incorrectly shown as Fishing Cabin upon entering the cabin and when referenced in the Journal.
    修正了一个问题,即草案道奇小屋被错误地显示为捕鱼小屋进入小屋时,并在期刊中引用。




GAMEPLAY



  • Fixed an issue where the Weapon Hotkey would not cycle through Weapon Variants correctly.
    修正了一个问题,即武器热键不会通过武器变种循环正确。
  • Fixed an issue in the Hopeless Rescue Challenge where Distress Pistols could be found in unintended locations.
    修正了一个问题,在绝望的救援挑战,遇险手枪可能会发现在意外的位置。
  • Fixed an issue where Ruined meat would appear fresh when returning to it after transitioning between Regions, or to and from an interior.
    修正了一个问题,即在区域之间转换或往返于内部后,当返回时,毁坏的肉会显示为新鲜的。
  • Fixed an issue where the Repair skill would improve for unintended player actions, making this improvement too easy.
    修正了一个问题,修复技能将提高无意的球员行动,使这一改善太容易。
  • Fixed an issue where ice floes in Coastal Highway and Desolation Point would instantly drop the Survivor into the ocean, and have been updated to show the Weak Ice notification symbol as intended.
    修正了一个问题,浮冰在沿海公路和荒凉点将立即下降到海洋中的幸存者,并已更新,以显示弱冰通知符号的意图。
  • Fixed a location in which a player could become trapped in Desolation Point near the Hibernia building.
    修正了一个位置,其中一名球员可能成为被困在荒凉点附近的Hibernia建设。
  • Fixed an issue with the Bedroll which allowed it to be placed in locations it wouldn’t feasibly fit.
    修正了一个问题,允许它被放置在位置,它不会切实适合。
  • Fixed an issue where the visuals for Weather effects would appear within structures and Caves, as well as locations which might have a reasonable degree of shelter.
    修正了天气效果的视觉效果会出现在建筑物和洞穴中的问题,以及可能有合理程度的遮蔽的位置。
  • Fixed an issue which prevented the Survivor from revealing the Frozen Delta location trigger in Bleak Inlet when surveying from certain locations.
    修正了一个阻止幸存者在荒凉入口从某些位置测量时显示冻结三角洲位置触发的问题。
  • Fixed an issue which prevented Recipes requiring water as an ingredient from being crafted.
    修正了一个问题,防止食谱需要水作为一种成分被制作。
  • Fixed an issue where Custom Survival settings were being applied to the As the Dead Sleep Challenge.
    修正了自定义生存设置被应用于死亡睡眠挑战的问题。
  • Fixed an issue where Wolves and Bears would not spawn in the As the Dead Sleep Challenge.
    修正了狼和熊不会在沉睡挑战中出现的问题。
  • Fixed an issue where Lockers unintentionally always contained items, regardless of Experience Mode.
    修正了一个问题,储物柜无意中总是包含项目,无论经验模式。
  • Fixed an issue where damaging a Bear after it had already died would result in the carcass flying upward.
    修正了一个问题,即在熊已经死亡后伤害它会导致尸体向上飞。
  • Fixed an issue in which Bedrolls could be repaired without the use of a Sewing Kit, or Fishing Tackle.
    修正了一个问题,其中可以修复不使用缝纫工具包,或渔具。
  • Fixed an issue where Bearskin Coats only required 1 hide to craft instead of the intended 2.
    修正了一个问题,熊皮大衣只需要1皮,而不是预期的2。
  • Fixed an issue where consecutive uses of the word “search” were used in the Frozen Corpses Journal entry.
    修正了在冰冻尸体日志条目中连续使用“搜索”一词的问题。
  • Fixed a location in which items could fall beneath the ground layer in a Forlorn Muskeg Region cave.
    修正了一个物品可能掉落到地底的位置。
  • Fixed an issue where non-potable water left on the ground would become potable when the player reloaded their save file.
    修正了一个问题,当玩家重新载入他们的保存文件时,留在地上的非饮用水会变成饮用水。
  • Added an option to consume Water directly from the vessel used to boil it.
    增加了一个选项,消耗水直接从容器用来煮沸它。
  • Fixed a bug where containers would fail to open on rare occasions.
    修复了容器在罕见情况下无法打开的错误。
  • Fixed an issue where Wildlife could get stuck when moving through a particular area of the Mountain Town Region.
    修正了野生动物在移动通过山城地区的特定区域时可能会卡住的问题。
  • Fixed an issue where Sticks, Branches, and Limbs would be removed from a location after the Survivor revisited it.
    修正了一个问题,其中坚持,分支和肢体将从一个位置后,幸存者重新访问它。
  • Fixed an issue where Pelts and Hides decayed more quickly in an interior compared to outdoors.
    修正了毛皮和兽皮在室内比在室外腐烂得更快的问题。
  • Fixed an issue where sometimes Peaches could not be placed within a certain proximity of a campfire.
    修正了有时桃子不能被放置在篝火附近的问题。
  • Added functionality to allow players to light torches via the X button (for Playstation) and A button (for Xbox) from fire sources.
    增加了允许玩家通过X按钮(PlayStation)和A按钮(Xbox)从火源点燃火把的功能。
  • Fixed an issue where the Survivor wouldn’t stow held items when interacting with Transmitters.
    修正了幸存者在与传送器交互时不能收起持有物品的问题。
  • Fixed an issue where cancelling while crafting Gunpowder incorrectly resulted in Gunsmithing Skill advancement.
    修正了错误地取消制造火药会导致锻造技能提升的问题。
  • Fixed an issue where dead Wildlife could be found in a standing position upon reloading the game.
    修正了一个问题,死亡的野生动物可以发现在一个站立的位置后,重新加载游戏。
  • Fixed an issue which prevented the Curator’s Rifle from spawning.
    修正了一个阻止馆长步枪生成的问题。
  • Fixed an issue that resulted in consumed items remaining visible in the Survivor’s inventory.
    修正了一个问题,导致消耗的项目仍然可见的幸存者的库存。
  • Fixed an issue with loot tables which could result in certain containers being unintentionally empty, regardless of Experience Mode.
    修正了一个问题,战利品表可能会导致某些容器被无意中清空,无论经验模式。



USER INTERFACE



  • Adjusted the Ice Fishing UI for easier readability and removed an asset overlap when using a controller.
    调整了冰上钓鱼的用户界面,使其更容易阅读,并删除了使用控制器时的资源重叠。
  • Added further detail to Bleak Inlet’s in-game map.
    增加了更多的细节荒凉入口的游戏地图。
  • Fixed an issue where the stars in the night sky of the Brightness Settings Menu would not appear.
    修正了亮度设置菜单中夜空中的星星不会出现的问题。
  • Fixed an issue in which Clothing items would appear dark or poorly lit when viewed in the Clothing Menu item carousel.
    修正了一个问题,其中服装项目将出现黑暗或弱光时,在服装菜单项目旋转木马查看。
  • Fixed an issue where the Region selection screen would flicker when swapping between Region views in the new Survival Menu.
    修正了在新的生存菜单中切换区域视图时区域选择屏幕闪烁的问题。
  • Fixed an issue where swapping game resolutions could result in UI elements becoming displaced.
    修正了交换游戏分辨率可能导致UI元素被替换的问题。
  • Fixed an issue where Status and Clothing Menus would exhibit noticeable lag when opened.
    修正了状态和服装菜单在打开时会出现明显滞后的问题。
  • Fixed an issue where the display resolution would not correctly update after changing it multiple times.  
  • Fixed an issue where the in-game Map would lag and stutter while scrolling if an abundance of map markers had been revealed in the Region.  
  • Fixed an issue which caused the News panel to open if the X button on Steam Deck was pressed during Feat selection of a new Survival game.  
  • Fixed an issue that could result in a ruined food item incorrectly remaining at 1% condition.  
  • Adjusted Spray Paint markers on the map to appear in front of pre-existing symbols for clearer visibility.
    已调整贴图上的“喷漆”标记,使其显示在预先存在的符号前面,以获得更清晰的可见性。
  • Fixed an issue where Old Man’s Beard was incorrectly referred to as “Bandage” instead of “Dressing” in the Crafting Menu.  
  • Fixed an issue where Security Logs were incorrectly oriented when examining them from the Journal.  
  • Fixed an issue where collecting multiple items at a time caused an incorrect amount to display on the item Inspection screen.  
  • Fixed an issue where on-hover text would not properly update an object’s status after interacting with it.  
  • Fixed an issue which revealed Map markers in unsurveyed areas when a player picked up a Polaroid.
    修正了一个问题,显示地图标记在未调查的地区时,一名球员拿起宝丽来。
  • Fixed an issue where activating a Vista would incorrectly reveal nearby Memento Caches on the Map, regardless if the Survivor had collected the associated Memento.
    修正了一个问题,即激活一个Vista将错误地显示附近的纪念品缓存在地图上,无论是否幸存者收集了相关的纪念品。
  • Fixed a bug where raw meat could appear mid-air when inspecting a piece of cooked meat on a cooking surface.
    修正了一个错误,生肉可能会出现在半空中时,检查一块熟肉在烹饪表面。




ENVIRONMENT ART



  • Fixed multiple issues where map gaps and visible seams could be seen.
    修复了可以看到地图间隙和可见接缝的多个问题。
  • Fixed an issue which could cause shadows to appear incorrectly on snow surfaces at particular times of the day.
    修正了一个可能导致阴影在一天中的特定时间错误地出现在雪表面的问题。
  • Fixed an issue with The Control Tower rendering incorrectly from certain distances.
    修正了从特定距离错误渲染控制塔的问题。
  • Added additional lighting effects to snow based on the sun’s position.
    增加了额外的灯光效果雪的基础上太阳的位置。




AUDIO



  • Fixed an issue causing doubled footstep audio when traversing the staircase in the Long Rail Transition Zone.
    修正了一个问题,导致加倍的脚步声音频时,穿越楼梯在长铁路过渡区。
  • Added audio for failed crafting attempts for items crafted at the Ammunition Workbench.
    增加了在弹药工作台制作物品失败的声音。
  • Fixed an issue where wolf howls would repeat unintentionally.
    修正了一个狼的嚎叫会无意中重复的问题。




PLATFORM SPECIFIC



  • Fixed an issue which could cause a crash on launch for Linux players.
    修复了一个可能导致Linux播放器启动时崩溃的问题。
  • Fixed a missing button prompt for “more info” on Xbox when a New Mission is added or updated, or when hovering over an objective on the Map.
    修正了当一个新任务被添加或更新,或者当鼠标悬停在地图上的一个目标上时,Xbox上缺少“更多信息”的按钮提示。



WINTERMUTE



  • 修正了一个问题,即“血浸泡笔记”可能会下降到地下,如果灌木旁边的收获之前,拿起它。
    修正了一个问题,导致玩家在第3集结束后载入游戏,阻止他们进入第4集。(以前受此问题影响的玩家可以通过加载以前的保存文件继续游戏。

    调整了第2集的老熊洞的灯光。
  • 修复了耶利米之刀和废金属刀在生存模式下作为可选工具出现的问题。
  • 修复了一个阻止Steam社区翻译在Wintermute中应用的问题。



 来自遥远地区的故事



  • Airfield Region: Fixed an issue with the Field 31 memo which allowed it to be moved with the placement feature.
    机场区域:修正了Field 31备忘录的一个问题,该备忘录允许它与放置功能一起移动。
  • Fixed an issue where holding a lit Match while interacting with a Transmitter of Bunker Hatch would ruin all Matches in a stack.
    修正了一个问题,即在与掩体舱口的发射器交互时持有点燃的火柴会破坏堆栈中的所有火柴。
  • Fixed an issue which caused lighting in Bunkers to be far too bright during Aurora events.
    修正了一个在极光事件中导致掩体中的灯光太亮的问题。
  • Fixed an issue which prevented Players from dropping items when the on-hover text for a Transmitter was visible.
    修正了一个问题,当发射器的悬停文本可见时,玩家无法掉落物品。

 

明亮之光横贯夜空,栖身木屋外凛冽寒风咆哮,远处狼嚎遥遥可闻。眼看背包中补给所剩无几,默默祈愿回到神秘停电前的美好时光。如此恶劣环境之下 — 你能生存多久?

欢迎来到《漫漫长夜》,这里有着创新的“探索 – 生存”体验,获得《连线》杂志“整个类型巅峰之作”的美誉。

《漫漫长夜》是一款引人深思的探索生存类游戏。在游戏中,玩家需要在地磁灾难之后探索巨大的冰原荒野,你必须独立思考,找到出路。游戏中没有僵尸 — 只有你、严寒和大自然中的所有残酷环境。

《漫漫长夜》的分章节故事模式“WINTERMUTE”共分 5 章,剧情第一季将由初始开放的两个章节构成。这两个章节将于 2018 年 12 月进行完全重制,在本次重制更新中,您将看到:全新的任务结构、情节、对话、动画等。

第一章:莫要消沉

在天空神秘闪光的影响之下,无人区飞行员威尔·麦肯齐(玩家角色)和阿斯特丽德·格林伍德博士乘坐的飞机在加拿大北部荒原深处坠毁,二人被迫分开。为了求得生存和寻找阿斯特丽德,麦肯齐前去米尔顿小镇进行探索。在那里,他开始了解这片静谧的灾后风景。

第二章:光明赋格曲

在寻找阿斯特丽德的过程中,麦肯齐深入了这片蛮荒的冬季荒野。一位神秘的捕兽人可能是找到阿斯特丽德的关键,但他真的可信吗?

WINTERMUTE 的头两个章节将为你带来约 15 小时的游戏时间。游戏价格已经包含剩余的第三章至第五章内容,无需额外付费,剩余章节将在发布时免费解锁。

配音演出者包括 Jennifer Hale、Mark Meer、David Hayter 和 Elias Toufexis(第三章),由 Cris Velasco 负责音乐。

生存模式是自由形式的非叙事性生存沙盒,已在 Early Access 阶段经历了近三年的精心打磨。

在生存模式里,生存是你的唯一目标,死亡是你的唯一终点。来吧,在每场游戏中,演绎出属于你自己的生存故事。

孤立无援!

游戏只向玩家提供信息,不提供答案,玩家需要独立思考,必须自己争得生存的权利。

永久死亡

生存模式中死亡便会删除存档,你的每一个决策都至关重要。[注:永久死亡在 WINTERMUTE 中无效。]

身体状况与热量

竭力将资源和获取资源所消耗能量进行平衡的同时,对自身的饥渴度、疲劳度和体温加以监控。你的每个行动都会消耗卡路里,而时间则更是最宝贵的资源。仔细迈出每一步吧。

遍寻世界寻找补给

游戏中包含 100 多件装备物品,包括工具、光源、武器、急救用品、衣物等。

栩栩如生的广阔世界

探索 50 平方公里的加拿大北部荒原,寻找宝贵的补给品。寒冷冬日,动态的时间、天气、野生动物等等,一切都充满了随机性,让生存更具挑战。

适者生存

狩猎、捕鱼、陷阱、攀爬、地图,搜索赖以生存的食物和装备物品,尝试避开致命的敌对野生动物,克服体温过低、冻伤还有痢疾(以及其他种种不适),寻找和维持能够救你一命的装备。狼、熊、驼鹿、兔子、鹿、乌鸦,既是你的猎物,也会反过来让你变成它们的口中食。更多种类的野生动物将在未来更新中出现。

选择你的经历

四种独特的经历模式,能够让你选择适宜的挑战等级 — 例如在“朝圣者”模式中,世界静谧而阴郁;但到了“入侵者”模式,就只有最具经验的生存者才有机会撑过一周。如果四种经历模式仍无法满足你,使用“自定义模式”可对生存模式进行定制,制造出符合你特定品位的的游戏。
音乐制作人:Sascha Dikiciyan。

挑战模式包含数个独立的挑战关卡,提供以目标为导向的体验。这些关卡每个耗时约 1-3 小时,其中,“白雪茫茫”– 与时间赛跑,收集充足的补给,迎接汹涌而来的特大暴风雪;还有“猎物”– 你需要避开一头凶残的熊。完成这些挑战可以解锁各种能力,为生存模式提供长期的增益。正式版发布时带有 5 个挑战关卡,未来还会继续更新追加。

 

最低配置:
需要 64 位处理器和操作系统
操作系统: Windows 8
处理器: Dual-Core Intel i5 CPU @ 2GHz+
内存: 4 GB RAM
显卡: Intel 4xxx Series w/ 512MB VRAM or better
存储空间: 需要 7 GB 可用空间

推荐配置:
需要 64 位处理器和操作系统
操作系统: Windows 10
处理器: Intel i7 CPU @ 2.6GHz or higher
内存: 8 GB RAM
显卡: nVidia GTX 555 w/ 1GB VRAM or better
存储空间: 需要 7 GB 可用空间

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